NOTE: Initial load takes a while. Also game may lag when beginning combat.

Overview

Made for the Brackey’s Game Jam 2025.1 with James McVitty and Felix Bridie.

A brief adventure through the stresses of everyday life where you must fight your inner demons with self care.

Features

  • Lovingly written narrative based on personal experiences
  • Branching dialogue system (handful of narrative variations)
  • Dialogue-based combat systems
  • Six different locations
  • Six different inner demons to face
  • Mouse and/or keyboard navigable
  • Around 30 mins long

Manual

Dialogue

Make your way through a day of mental hurdles. Decide how to react to situations and know that your choices do matter (a little bit)!

Dialogue can be selected via mouse, by the associated number keys or by the arrow keys, selected and continued with Enter, and skipped via Escape.


Encounters

At certain moments in your adventure you may encounter the conceptual demon embodiments of your inner turmoil. Each will try to wear you down but you can fight back by caring for yourself!


By takings steps to improve your psyche such as slow breathing, meditation, or grounding yourself you can wear down your opponent’s strength and defeat them!


Stats

Health: Your current mental fortitude. Refills at the beginning of each encounter. An encounter is lost if health reaches zero.
Energy: Your current available effort for certain actions. Refills by 1 each turn. Persists across encounters.
Anxiety: Your current overall mental composure. Persists across encounters. An encounter is lost if anxiety reaches its maximum.


Actions

You will gain an assortment of actions with which to fight your inner demons.

Each may have a combination of any of the following effects:

DMG:How much they will weaken the opponent's strength.
PSN: How much they will weaken the opponent's strength over time.
HP: How much they will increase your own health.
NRG: How much they will affect your energy reserves. 
COOL: How long you must wait between uses. Cooldowns persist between encounters.

Known Issues

  • Initial long load time
  • Lag on combat start
  • Enemy visual issues
  • Some lighting issues

Credits

Oscar Cooke-Abbott: Code, Interface & Locations
James McVitty: Narrative, Writing & Enemy Art
Felix Bridie: Combat Music

Assets

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